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Key & Compass presents:
All That Shimmers...
by Andrew Apted

All That Shimmers... is a Z-machine interactive fiction game written with Inform 6 and is © 2025 by Andrew Apted. It was an entry in PunyComp 2025 where it won 1st place overall, won 1st place for Puzzles, tied for the win for Playability on 8-bit computers, and 2nd place for Writing.

In this spooky adventure, it's October 31st, and you're a woman living in the small town of Dimpleford. Life was nice and simple until a witch started brewing something EVIL in the park. The ghost of your late grandmother urges you defeat this evil by midnight or else all freedom will be lost!

This solution is by David Welbourn, and is based on Release 5 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

SpookyCrypt InsideCoven Up theTree Inside theChurch Vestry ParkWest ParkEast StreetNorth TheLocalShop YourBedroom Neighbor'sBackyard StreetSouth Hallway YourBackyard SpookyCemetery LoungeRoom d u u d u d

Walkthrough

Lounge Room

> take newspaper. read it.

> read front. read second. read comic.

> stand. open cupboard. take all. (tape and match)

> n. e.

Your Backyard

> x broom. take it.

> search leaves. read scrap. ("RURAL")

> w. u.

Your Bedroom

> x bed. search it. take calendar.

> d.

Hallway

> w. (The ghost of your grandmother warns you: defeat the evil in town by midnight!)

> w.

Street South

There's a ladder I want you to take to the park for later. Leave your stuff here and pick it all up later.

> drop all.

> w.

Neighbor's Backyard

> x kennel. x ladder. take it.

> e. n. w.

Park East

> drop ladder. u.

Up the Tree

> x squirrel. x balloon.

> d. e. s.

Street South

> take all.

> n. e.

The Local Shop

> x shelves. x oil. x sign.

> x machine. (vends water bottles for British notes)

> x Mrs Green. x magazine. x cheese.

> ask Green about cheese. take cheese. (for free)

> ask Green about witch.

> ask Green about Mr Green.

> ask Green about Beige.

> ask Green about Sam.

> ask Green about magazine. (She loves coins.)

> w. n.

Inside the Church

You only get a handful of turns with Father Beige when he's called away.

> x Beige. x altar. (Beige stops you.)

> ask him about relic. (A ring in his safe.)

> ask him about saint.

After Beige is called away, you can snoop. You also now hear scurrying under the pews.

> x altar. move altar. (passage down opened)

> x pews. x mouse. x iron key.

> give cheese to mouse. take key.

> e.

Vestry

> x safe. x dial.

Use the hint from the scrap of paper to open the safe. The consonants in the word "RURAL" suggests a right-right-left sequence. Your excellent hearing does the rest of the work.

> turn dial right. g. turn dial left.

> open safe. take ring. x it.

> w. d.

Darkness / Spooky Crypt

> light match. light candle.

> x candle. x corners.

> x bones. (You're pushed back by a ghost.)

> x ghost. talk to ghost. (Saint Dimpulus)

> give ring to him.

> look under bones. take coin. x coin.

> ask him about witch. (water is toxic to them)

> ask him about coin.

> ask him about Beige.

> ask him about God.

> ask him about squirrel.

> ask him about grues.

> ask him about broom.

> ask him about Mrs Green.

> u. s. e.

The Local Shop

> show coin to Green. (You trade it for a fiver.)

> put note in slot. (The machine spits out a bottle.)

> x bottle. (closed)

> w. s.

Street South

> unlock gate with key. s.

Spooky Cemetery

> x tree. x fog.

> x graves. take acorn.

> n. n. w. u.

Up the Tree

> drop acorn. (The squirrel leaves.)

> take balloon.

> d. w.

Park West

> open bottle. (noisy CRACK)

> save

> n.

Inside Coven

You can only enter here if you have a broom.

CAUTION: Interacting with the witch too much is dangerous. If you do anything she doesn't like, she transforms you into a bird.

> x witch. x cauldron.

> ask witch about cauldron.

> ask witch about broom.

Time to take her down.

> pop balloon. (using the toothpick; the witch is surprised)

> throw water at witch. (She melts into a frog!)

*** You have won ***


Extras

Characters

Found dead:

Cameo appearances:

Mentioned:


Credits

This is the response to ABOUT:

This adventure was written by Andrew Apted for PunyComp 2025. It was originally planned for Ectocomp 2025, and hence it has a light-hearted spooky theme, but no horror elements.

This game is quite old-school, it often does what the player says even when their action makes the game unwinnable. However, it is not possible to die in this game, and nobody can be killed either.

There is a time limit in this game, though it is very generous. One strategy is to explore the town for a while, examining things and talking to people, then restart and try to solve the puzzles. The command "TIME" will show the current time, useful when the status bar is unavailable.

The cover picture is based on a public domain photo of a church (sourced from Wikimedia Commons), cropped and modified by the author, with some some text added on top.

Big thanks to my testers: improvmonster, Dark Star, kqr, Allyson Gray.

Thanks also to the people who answered my questions on the forums, especially Fredrik Ramsberg.

Apologies to G. K. Chesterton.


Endings

If the witch attacks you, you're turned into at least one of three birds: a goose, a duck, or a turkey.

Whenever the witch wins, she eventually takes over the entire world.


Inventory

Items are listed in the order they're acquired in this walkthrough. You have no inventory limit unless you're carrying the ladder, in which case, you can only carry the ladder.


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