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Key & Compass presents:
Alchemist's Gold
by Garry Francis

Alchemist's Gold is a Z-machine interactive fiction game written with Inform 6 and is © 2022 by Garry Francis. It was an entry in ParserComp 2022. It also used the PunyInform v4.0 library.

In this game, you play as a would-be thief. You heard a rumour about an alchemist in the forest who's used alchemy to make a large stash of gold. After getting a lead on where the alchemist's house is, you decide to visit him and take some of his gold for yourself.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Main map

Roofof House Top ofTree Northwestof House Northof House Northeastof House Den Laboratory Eastof House Southwestof House Southof House Southeastof House PaththroughForest Basement Pasture PaththroughForest DenseForest End ofTrail Trail Clearing Forest d (to home) d u d u

Map 2: The dense forest maze

PaththroughForest PaththroughForest (cart)

Walkthrough

You've learned the approximate location of the alchemist's house and have decided to help yourself to some of his gold.

The game includes an ASCII map which you can turn off with MAP OFF and get a text description instead. To turn the map on again, use MAP ON.

Forest

> x trees. n.

Trail

A squirrel is running around randomly in the game's first four locations. Examine it or otherwise interact with it when you can.

> x squirrel.

> e.

Clearing

> x stump. x axe. take it.

> w. n.

End of Trail

> x fence. x gate. open gate. (locked)

> x tree. x acorns. x sign. read it.

> chop tree. (+10; with the axe)

> x gate. x tree. take acorn. x it.

> n.

Pasture

> x tree. x shepherd. x sheep. pet sheep.

> ask man about alchemist.

> ask man about forest.

> ask man about map.

> ask man about squirrel.

> ask man about sheep.

> s. s.

Trail

This is probably the best place to find the squirrel.

> zorlook. (repeat until the squirrel is here)

> give acorn to squirrel.

> take squirrel. (+10)

> pet squirrel.

> n. n.

Pasture

> give squirrel to man. (+10; he gives you a map)

> x map.

> e.

Path through Forest (at cart)

> x cart. x axle. x dirt.

> e.

Dense Forest (several locations)

There's more than one way through the maze. For this walkthrough, I'll use the way indicated in gold on map 2, which circles counter-clockwise at the edge of the map:

> s. s. s.

> e. e. e. e. e.

> n. e.

> n. n. n. n.

> w. w. n. n.

Path through Forest (north of maze)

> n. (+10)

South of House

> x house. x door. x steel lock.

> w.

Southwest of House

> x river. e. e.

Southeast of House

> x rocks. look under rocks.

> n.

East of House

> x tree. climb tree. (can't: too slippery)

> n. w.

North of House

> x crate. w.

Northwest of House

> x river. e.

North of House

> take crate. take sack. x it.

> e. s.

East of House

> drop crate. climb crate. u. (+10)

Top of Tree

> x branch. save. w.

Roof of House

> x chimney. x branch.

> move branch. (It falls to the north side.)

> d.

Laboratory

> x fireplace. x ashes.

> x experiments. x workbench. x flames.

> x papers. read papers.

> x oak door. x medium lock.

> x shelving. x acid. take it.

> x rug. x log. move log. move rug. (+10)

> x trapdoor. x small lock.

There's three locks but only one dose of acid. Choose wisely!

> pour acid on medium lock. (+10)

> open oak door. w.

Den

> x window. x river. x chair.

> x table. x key. x candle.

> take all from table.

> e.

Laboratory

> unlock trapdoor with key. open trapdoor.

> light candle. d. (+10)

Basement

> x poker. take it.

> x gold. take gold. (You need a container.)

> fill sack with gold. (The sack isn't strong enough.)

> u.

Laboratory

> pry iron door with poker.

> open door. s. e. n.

East of House

> take crate. s. w. n. d.

Basement

> fill crate with gold. (+10)

Time to get away from here.

> u. s. s. s.

Dense Forest (several locations)

> w. w. s. s. w. w. s. w.

Path through Forest (at cart)

> w. s. s.

Trail

You hear the alchemist to the south.

> e.

Clearing

You hear the alchemist to the west. Wait for the alchemist to pass by.

> z. z.

> w. s. s. (+10)

*** You have won ***


Extras

Characters

Mentioned:


Credits

The response to CREDITS is:

Concept by Lucian Blebea and Mike Manard.
Game design and coding by Garry Francis.
Play testing by Christopher Merriner, Dee Cooke, Edo Rajh, Jade J Aincioa, Phil Riley, Rovarsson and Stu Dobbie.


Endings


Inventory

Items are listed in the order you acquire them in this walkthrough. Don't worry about inventory limits.


Score

The response to SCORE is:

You have so far scored your-score out of a possible 100, in several turns.

Points are awarded as follows:


Thank You to my Patreon supporters

This walkthrough was funded via Patreon with


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