Key & Compass presents:
Aesthetic Deletions
by Johanna Hunt

Aesthetic Deletions is a Z-machine interactive fiction game written with Inform 6 and is © 2003 by Johanna Hunt. It was an entry in the Second 24 Hours of Inform event.

In this shipboard game, you play as an amnesiac employee of Aesthetic Deletions. You mission is to eliminate someone on this boat. If you succeed, you'll get your name and memories back. But watch out for Jesus.

This solution is by David Welbourn.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map 1: Lower Deck

hallway StorageArea Your Cabin(LD1) The hallwayon thelower deck The hallwayon thelower deck u (LD2) (LD3) (LD4) d (to staffquarters)

Map 2: Main Deck

Deck(north) Lounge WesternPorthole hallway EasternPorthole DiningRoom The hallwayon thelower deck hallway Galley hallway hallway hallway hallway Deck(south) hallway Darkness (MD1) (MD2) (MD3) (MD4) (MD5) u u d d (MD6) (MD7) (MD8) (MD9) d d u u

Map 3: Sun Deck

Prow ofthe boat hallway West sideof theboat Deck East sideof theboat West sideof theboat Hallway East sideof theboat Darkness West sideof theboat Hallway East sideof theboat West sideof theboat Hallway East sideof theboat West sideof theboat Hallway East sideof theboat Deck hallway d u u d u d (SD1) (SD6) (SD7) (SD4) (SD5) (SD2) (SD3) (SD8)


Your Cabin (LD1)

> x me. x cape.

> x bed. x picture. x table.

> x mirror. (Now you know your mission: eliminate someone.)

> open drawer. take card. x it.

> x plant.

> open door. e.

The hallway on the lower deck (north end)

CAUTION: If you try to enter any of the other cabins, you'll lose points.

> open storage door. (locked)

> s.

The hallway on the lower deck (south end)

> x staff door. x cat flap. open it. (A key falls.)

> take key. x key. ("Storage Area")

> n.

The hallway on the lower deck (north end)

CAUTION: It's safe to unlock this door, but you'll lose 10 points if you dare enter the storage area. The only reason to unlock this door at all is to satisfy some door-unlocking urge that you, dear player, might have.

> unlock storage door with key. drop key.

> u. n.


> x cat. (His paws are wounded.)

> x people. (They're ignoring you.)

> s. s.

Dining Room

> x fur. take it. wear it

> n. n.


While wearing the fur skirt, you can talk to the cat.

> cat, hi.

> ask cat about paws.

> kiss Jesus.

> ask Jesus about Aesthetic Deletions.

How interesting. Now restore Jesus back to his human form.

> remove fur.

> give fur to cat. (+10; He thanks you and will forgive you for anything.)

> look. (It's really Jesus.)

> x Jesus. (+10. He leaves.)

> s. s. s.

hallway (between MD1 and Galley)

> open galley door. e.


> x balloon. (deflated)

> take it.

> w. s. s. s. s. s. u.

Deck (south end)

Mostly for narrative reasons, I'm gonna ask you to not fill the balloon with helium just yet. Also, you can't go up or down any stairs with a full balloon; it's just too awkward.

> x tank. x nozzle. x sun. x fog.

There's nothing of interest on the west or east sides of this deck. Just head striaght north to the prow.

> n. n. n. n. n. n.

Prow of the boat

> x plaque. ("Aurora Borealis Tours - SS Jesus")

> x girl. ask girl about girl.

> ask girl about fog. ask girl about aurora.

I'm sure you know where this is going.

> s. s. s. s. s. s.

Deck (south end)

> put balloon on nozzle. turn on tank.

> x balloon.

> n. n. n. n. n. n.

Prow of the boat

> give balloon to girl. (−20. She sails away)

*** You watch your aesthetic deletion sail away into the sunset with a sense of pride.

A voice speaks in your head.

"Well done!"

"Now that you are one of us, I can tell you that your name is... George."

You slowly realise that that is your name as the memories start flooding back.

But, given what you know, are you sure you have done the right thing?

Thinking about it, you start to smile. ***




Also, I note that Emily Short's review on IFDB says that there's a way to die in this game, but I couldn't find it.


You have an inventory limit of three items, not counting worn items.

NOTE: Even though there's two dark locations in this game, there are no light-sources to let you see what's in them.


The response to SCORE is:

You have so far scored 0 out of a possible 20, in 4 turns.

Points are awarded or deducted as follows:

Note that your best score when winning the game is zero. You gain twenty points from Jesus and lose twenty points when giving the balloon to the girl.

Surreal cheating moment

> gonear SD8

Cabin SD8

This is cabin SD8. If you could get in here you would be surprised by the amount of junk and Jesus' that the writer of this game throws in here...

You can see a Jesus and a Jesus here.

By the way, it's important to not end your GONEAR command with a period. Somehow, it makes all the secret rooms dark and you can no longer see in any of them. Also, avoid visiting any dark room prior to this, otherwise SD8 will again be dark. The darkness rules are really sensitive and there's no light-source in this game.

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