In this game, you play as a university student named Adoo, back home for an extended break. But your childhood home is in danger! Your parents have put their house up for sale! To stop any possible sale, you must build a massive stink bomb! The smell will keep buyers away, but how does one build a stink bomb?
This solution is by David Welbourn, and is based on Release 2 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
To get full points, you must put a letter into the mailbox before the mailman arrives as early as turn 25, so get that done first. The letter's inside your desk.
> x me. take backpack.
> open desk. take letter. x it.
> w. d.
Hallway
> open front door. e.
Outside the House
Keep the front door closed so your dog, Jenny, doesn't escape. If your Dad locks the door on you, there's a spare key underneath the mat, but I'm hoping you won't need to worry about either Jenny or the key.
The flag on the mailbox is already raised, so don't mess with it unnecessarily.
CAUTION: After the mailman delivers the mail, don't open the mailbox again until Dad has given you the unopened letter. Whoever opens the mailbox first will be blasted with sneezing powder, and you don't want it to be you.
> close door. open mailbox.
> put letter in mailbox.(+2)
> close mailbox.
> x mat.(XYZZY)
> open door. w.
Hallway
> close front door.
Okay, you can relax a bit.
> x me. x backpack. wear it. open it.
> n.
Kitchen
There's a lot in the kitchen, and you do want to talk to Mom, but you should really talk to Dad in the computer room next.
> w.
Computer Room
> x Dad. x diskettes. x computer. x desk.
> ask Dad about stink bombs.(+9)
> ask Dad about sweat. ask Dad about fur.
> ask Dad about egg. ask Dad about music.
While Dad is checking the mail, you can try opening the desk.
> open desk. take key.(You don't need the old batteries.)
> play computer.
> n.
Family Room
Around this time, or soon, you'll get 2 points for the mailman picking up your letter.
> x music CD. take it.
> x center. x games. x TV. x couch.
> s. e.
Kitchen
> x Mom. ask Mom about dinner.("Go set the table")
> x table.(She means this table.)
> x meat. ask Mom about meat.
> x pantry. open it. take all from pantry.
> put silverware and plates on table.(+6; Mom puts the knife down and starts wandering.)
> x knife. take it.(Leave the meat where it is for now.)
> x fridge. open it. take all from fridge.
> close fridge. close pantry.
> put eggs in pack.
> eat cookies. drink milk. eat grapes.
> x counter. x board.
> sw.
Dining Room
> x table. x chair. s.
Living Room
> x pictures. x baby piano. x older piano.
> e. s.
Master Bedroom
> x mirror. x bed.
> n. u. e.
Your Room
> x books. x clothes. x window. x TV.
> x bed. x homework.
> w. w.
Bathroom
> x medicine. take it. put it in pack.
> e.
Upstairs
> open Jim's door.(no: locked)
> open attic door. u.(+5)
Attic
> x box. open box.(+8; using the knife)
> take batteries. x them.
> put batteries, knife in pack.
> x pink.(insulation)
> d. d.
Hallway
Wait for Dad to arrive. He should be coming in from outside very soon, sneezing, after he checks the mail.
> z.(Repeat waiting until Dad hands you a letter.)
> x letter. open letter. read note.(Brad hid a tree vaporizer in the pink junk in the attic.)
> u. u.
Attic
> search pink. take gun.(+10)
> shoot gun.(Nothing happens.)
> take red. put red in gun.
> d.
Upstairs
Jim periodically leaves his room looking for a snack and leaves his door unlocked then, but vaporizing his door is much more satisfying and earns you more points.
> shoot Jim's door with gun.(+6; his door is gone)
> n.(+8)
Jim's Room
If Jim's here, he may try to turn on the stereo immediately after you turn it off. Be persistent. He doesn't always turn it back on, and he can't once the stereo is open.
> x socks. smell socks. take socks. put socks in pack.
> x stereo.(No volume control. Just on or off.)
> look in it.(has a punk rock CD)
> turn off stereo.(Repeat, if necessary.)
> open stereo. take rock CD.
> put music CD in stereo.(+12)
> close stereo.(Jim turns it back on again.)
> x Jim. x shirt. x pajamas. x shorts.
> s. d. n.
Kitchen
> pour bottle on meat.(+4)
> take meat.
Okay, you need to find Jenny. If you've got the treats directly in hand, she should be following you already.
(Jenny's location)
> give meat to Jenny.(+5)
Follow Jenny and wait for her to yawn and fall down. Don't worry, the medicine won't hurt her and she wakes up again sooner than you'd expect.
> take fur.(+10)
Return to the kitchen.
Kitchen
> put fur on board.(+3)
> take egg. put egg on board.(+3)
> take socks. put socks on board.(+3)
> take rock CD. put it on board.(+3)
> shoot board with gun.(+1; the stink bomb activates)
*** You have won ***
Extras
Characters
Jenny is the family dog. She wanders.
Mom is in the kitchen making dinner.
Dad is in the computer room and typing away.
Jim is your older brother. His favorite genre of music is loud.
The mailman delivers the mail somewhen between turn 25 and 50.
A realtor and potential buyers approach the house in the game's end-text.
Mentioned:
Brad is your other brother. He's in Utah.
Inventory
your backpack. It's in your room.
Wear it. Open it. Put things in it.
an old letter. It's inside your bedroom desk.
Put it into the mailbox outside the house, ideally before the mailman arrives between turns 25 and 50 if you want full points.
your homework. It's in your room.
Ignore it. It's already too late to turn it in.
a bottle of nighttime cold medicine. It's in the (upstairs) bathroom.
Pour the medicine on the raw meat. The spiked meat makes Jenny sleepy after she eats it.
some doggy treats. They're in the kitchen pantry.
While you carry these directly, Jenny follows you.
Note that Jenny won't follow you if the treats are inside something else like your backpack. She can also lose track of you if she's not paying full attention.
a few cookies. They're in the kitchen pantry.
You can eat the cookies, but if you do, drink the milk afterwards, since the cookies make you thirsty.
some plastic silverware and some paper plates. They're both in the kitchen pantry.
Ask Mom about dinner to learn that she wants you to set the table.
Put both the silverware and the plates on the kitchen table. When both are on the table, Mom puts down the knife.
some grapes They're in the kitchen fridge.
You can eat them.
some rotten eggs. They're in the kitchen fridge.
Put them onto the bloody cutting board in the kitchen to be the "dragon egg" ingredient of your stink bomb.
a gallon of milk. It's in the kitchen fridge.
You can drink the milk, but eat the cookies first. Eating cookies makes you thirsty.
a small kitchen knife. Mom's carrying it in the kitchen.
Mom puts the knife down when you set the kitchen table with the silverware and plates.
In the attic, cut the cardboard box (with the knife) to open it.
some raw meat. It's on the cutting board in the kitchen.
Mom won't let you take the meat if she's there. Set the kitchen table with the silverware and plates, and she wanders off.
Give the doctored meat to Jenny or drop it somewhere she'll find it. Jenny will eat the meat, get sleepy, and collapse a few turns later. Take some dog hair from her before she wakes up.
a house key. It's inside the computer room's desk drawer.
It unlocks the front door, which you might need if you get locked outside. See also spare key.
some old AA batteries. They're in the computer room's desk drawer.
Although you can put them into the ray gun, these batteries are useless. Ignore them.
a music CD. It's in the family room's entertainment center.
You must get into Jim's room with the music CD. Either wait until he comes out on his own at random to get some snacks, or shoot Jim's door with the ray gun.
In Jim's room, turn off the stereo, open it, take the punk rock CD from it, put the music CD into it, then close the stereo and turn it back on. Jim may try to turn the stereo on whenever you try to turn if off, but he doesn't try every turn. Just be more persistent than he is.
Note that Jim won't let you leave his room unless some music is playing. so you gotta make the swap. You can't just take the punk CD without putting the music CD in its place.
an unopened letter. The mailman puts it into the the mailbox outside the house between turns 25 and 50.
CAUTION: Don't open the mailbox after the mailman's made his delivery. Brad has rigged this letter to blast whoever opens the mailbox first with sneezing powder. If you get blasted, you'll drop a random inventory item every time you sneeze, and you'll be sneezing several times before it wears off.
If Dad acquires this letter before you do, he gives the unopened letter to you when he next sees you.
Open the unopened letter. It's replaced with a note from Brad. Read the note to learn that you should search the pink stuff in the attic.
a spare key. Acquire it by looking under the mat outside the house.
You can be locked out of the house if someone like Dad locks the front door while you're outside and if you also don't have the house key. Unlock the front door with the spare key if that happens.
a cardboard box. It's in the attic.
Cut the box (with the knife) to open it. The red batteries are inside it.
some red AA batteries. They're inside the cardboard box from the attic.
Put the rock CD onto the cutting board in the kitchen to be the "pixies playing awful music" ingredient of your stick bomb.
some dog hair. Take some fur from Jenny when she falls asleep.
To make Jenny fall asleep, first pour some medicine on the raw meat. Then either give the meat to Jenny or drop it somewhere (like the kitchen) where she's likely to find it.
Jenny won't fall asleep right away, and she may wander away for a few rooms before she passes out, so follow her if you must. Sometimes, she even sleeps on her own without medical help.
Note that Jenny is more likely to be nearby if you're carrying the doggy treats directly; that is, not in your pack.
Put the dog hair onto the cutting board in the kitchen to be the "werewolf fur" ingredient of your stink bomb.
a ray gun. Find it by searching the pink fluff in the attic, as suggested by Brad's note.
Shoot Jim's door with the gun to vaporize his door. (Or you could wait until he eventually opens his door on his own when he wants snacks.)
When all the ingredients of the stink bomb (rotten eggs, dog hair, gym socks, and punk rock CD) are placed together on the bloody cutting board in the kitchen, shoot the cutting board with the gun to create a huge stink and win the game!
Score
The response to SCORE is:
You have so far scored your-score out of a possible 100, in several turns, earning you the right to be known as ranking-name.
Points are awarded (or deducted) as follows:
9 points for Finding out the components to the stink bomb.
5 points for Finding the attic.
10 points for Acquiring the ray gun.
6 points for Firing the ray gun successfully.
8 points for Cutting open the cardboard box.
6 points for Setting the table.
4 points for Spiking the raw meat.
5 points for Tranquilizing the dog.
10 points for Getting some dog hair.
2 points for Putting your old letter in the mailbox.
2 points for Getting your old letter to the mailman.
8 points for Getting in Jim's room.
12 points for Switching the music CD for the punk rock CD.
3 points for Putting the raw eggs on the cutting board.
3 points for Putting the sweaty socks on the cutting board.
3 points for Putting the dog hair on the cutting board.
3 points for Putting the stinky music on the cutting board.
1 point for Finishing the stink bomb.
−3 points for Breathing the sneezing powder.
The known ranking-names are:
amazing.(−3 points)
Jenny the Dog.(0 to 11 points)
nobody.(15 to 22 points)
Dave the Fridge.(30 to 32 points)
some guy off the street.(42 to 48 points)
Al the Alien.(50 to 59 points)
the big smelly guy!(69 to 72 points)
Adoo the Adventurer! (Yes, yourself.)(75 to 87 points)
the master adventurer.(90 to 99 points)
the Stinkiest Adventurer! (Wow! What an honor!)(100 points)