Key & Compass presents:
The Acorn Court
by Todd S. Murchison

The Acorn Court is a Z-machine text adventure game written with Inform 6 and is © 1997 by Todd S. Murchison.

You play as someone annoyed at being placed in yet another puzzle scenario; this time, you need to escape from a court yard. This won't take long.

This solution is by David Welbourn, and is based on Release 3 of the game.



Court Yard

Let's look around first, see what's here:

> x gate. open gate. (It's locked, of course.)

> x window. (Target painted on it.)

> x tree. x acorn. x nest.

> x net.

> x machine. x pail. x ball.

> x well. x rope.

And now let's do this:

> take pail.

> take balls from pail.

> put balls in machine.

> aim machine at tree.

> turn on machine. (+10 pts. You might amuse yourself by now aiming the machine at other targets: the window, the nest, the gate, the net, and the well.)

> turn it off.

> take acorns.

> fix bucket with acorn. g. g. g.

> turn crank.

> tie bucket to rope.

> turn crank.

> turn crank.

> look in bucket.

> x key. take key. (+20 pts)

> unlock gate with key.

> open gate.

*** You have won ***

Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account. I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.