The Acorn Court is a Z-machine text adventure game written with Inform 6 and is © 1997 by Todd S. Murchison.
You play as someone annoyed at being placed in yet another puzzle scenario; this time, you need to escape from a court yard. This won't take long.
This solution is by David Welbourn, and is based on Release 3 of the game.
Court Yard
Let's look around first, see what's here:
> x gate. open gate. (It's locked, of course.)
> x window. (Target painted on it.)
> x tree. x acorn. x nest.
> x net.
> x machine. x pail. x ball.
> x well. x rope.
And now let's do this:
> take pail.
> take balls from pail.
> put balls in machine.
> aim machine at tree.
> turn on machine. (+10 pts. You might amuse yourself by now aiming the machine at other targets: the window, the nest, the gate, the net, and the well.)
> turn it off.
> take acorns.
> fix bucket with acorn. g. g. g.
> turn crank.
> tie bucket to rope.
> turn crank.
> turn crank.
> look in bucket.
> x key. take key. (+20 pts)
> unlock gate with key.
> open gate.
*** You have won ***
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account. I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!
I'm still creating new walkthroughs! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.