Key & Compass presents:
by Admiral Jota

2604 is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by Admiral Jota. It was an entry in the Speed-IF 17 event.

You play as a spy. As "Reginald Halvers", you will be attending a New Year's Eve party in apartment 2604 where you will exchange an envelope for a prototype microchip—assuming everything goes as planned, of course.

This solution is by David Welbourn, and is based on Release 1 of the game.


s WestCorridor Twenty-SixthFloor Lobby EastCorridor Living Room,North Mainten-anceCloset Mainten-anceCloset LivingRoom,South Bathroom (to elevator) (to otherbuilding)

Twenty-Sixth Floor Lobby

Don't waste too much time; the bombs will explode on schedule, whether you get out of the building in time or not. If you haven't escaped the building by turn 75, you're dead.

> i. x papers. x envelope. e. e. s.

Living Room, South

> x people. x creeper. give envelope to creeper. (+1)

> x watch. n.

Living Room, North

> x hors. take knife. w. w. s. w. sw.

Maintenance Closet (western)

> x junk. open toolbox. look in it. take wrench.

> ne. e. e. se.

Maintenance Closet (eastern)

> x cleaner. cut cord. x junk. nw. e. s. w.


> open window. x window.

> tie cord to wrench. tie cord to sink.

> throw cord at balcony. s. (+1)

*** You have won ***







In that game you scored your-score out of a possible 2, in some turns.

Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.