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Key & Compass presents:
1982
by Zach Samuels

1982 is a Glulx interactive fiction game written with Inform 7 and is © 2014 by Zach Samuels (as "Iblis Snowsdottir"). It was a participant in the ShuffleComp 2014 event.

In this game, you play as a handsome car enthusiast but unfortunately, the Government's draconian Motor Laws and their ever gazing Eyes don't share your love of joyriding. But they're not so vigilant on Sundays, so you're going to risk taking your uncle's Barchetta for a drive in the country anyway. Let them try to stop you!

This solution is by David Welbourn, and is based on Release 1 of the game.


Map

Cellar Study Kitchen Foyer LivingRoom North ofLake Davis Front Yard(on theporch) West ofLake Davis CrossRoads Bridge West ofthe FarmHouse FrontYard Barn South ofLake Davis

I like how the map geography looks like an old-fashioned key. Was that intentional?


Walkthrough

Front Yard

> about. x me. i. x jacket.

> x rock. take it.

> read note. x tree. x creek. x driveway.

> x house. x window. x porch. x barn.

> xyzzy. plugh. climb tree. dance. g. g. g.

> n.

Front Yard (on the front porch)

You hear your uncle snoring above.

> read note. (keys are in the study)

> x window. n.

Foyer

> x dog. pet dog. u. (You can't get past him ever.)

> w.

Kitchen

> x oven.

> x fridge. open it. x bread. take bread. close fridge.

> x sink. x door. open door. (It won't budge!)

> nord.

Cellar

> x boxes.

> soru.

> e. e.

Living Room

Entering this room for the first time triggers the approach of a walking eye. If you want to hide successfully, go directly to the Cellar. However, it's better to destroy the eye.

> x couch. take stick.

> w. s.

Front Yard (on the porch)

You can learn this syntax if you try to "load rock in slingshot" first, but once the eye sees you, you only have one turn to do something.

> fire slingshot at eye. (It's down.)

> n. e.

Living Room

> x fireplace. x chairs. n.

Study

> x paperbacks. x desk. x key. take it.

> s. w. s. s. e.

Barn

> x car. open car. enter car.

> start car. w. w.

West of the Farm House

> w.

Bridge

> x river. x bridge. w.

Cross Roads

> x ducks. give bread to ducks.

> sw. (No, ducks are in the way.)

> nw.

North of Lake Davis

A large chrome car is now following you. Keep driving.

> x chrome. sw. se. ne.

Cross Roads

A second car blocks the northwest road. A voice orders you to pull over. As if.

> e. e.

West of the Farm House

The Government agents are stymied by the narrow bridge and attacked by ducks (if you fed them).

> ANY KEY

Living Room

*** You dream by the fire with a duckling on your lap and a mechanical eye hanging on the mantle ***

> amusing


Extras

Amusing

There are four variations on this winning ending. Have you found the best one? Don't worry, you'll know it when you see it (I wouldn't want to keep you up all night worrying).

There are also four losing endings. Have you found the deadly dance that ends in death?


Characters


Credits

1982 is a silly little game I wrote for Shufflecomp. It was inspired by the song "Red Barchetta" by Rush. Rush got the idea from the short story "A Nice Morning Drive" by Richard Foster.

The author would like to thank:
Sam Kabo Ashwell for organizing the competition; Olly V. for beta testing and providing dance moves; and Adri, Royce Odle, Peter Orme, and Carolyn VanEseltine for beta testing.

The cover art is public domain. The original file can be found at:
http://commons.wikimedia.org/wiki/File:1950_Ferrari_166MM_Barchetta_0052M.jpg

1982 is available online to play and download at: http://1982.no-ip.org

Please feel free to contact the author with any comments, criticisms, hate mail, fanfic, and cookies at iblis.snowsdottir@gmail.com

Copyright 2014 Iblis Snowsdottir. This game is freeware and may be shared and distributed for any non-commercial, non-profit, or non-military purpose. It may be used for educational purposes, but children are our future and deserve better. Neither the game nor any part of it may be modified without explicit permission from the author. Please enjoy in moderation.


Endings

There are four winning endings:

There are also four losing endings:


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.