Inventory is a Z-code 5 interactive fiction game written with Inform 7 and is © 2008 by Christopher Armstrong.
Review by David Welbourn (originally posted at IFDB)
Neither game nor story, Inventory is a reply to Glyph's "inventory meme" blog posting (see http://glyph.twistedmatrix.com/2008/06/memeventory-inventomeme-uh-how-about.html) where he invited readers to reply with their real-life inventories in an IF style, a potentially interesting discussion of which Inventory is merely a comment or an aside within that discussion.
On its own, Inventory falls into the little examined IF niche between Camping and The Knapsack Problem. You're picking up stuff, and it's quite puzzleless unless you never clue in you're supposed to put some of the stuff into your backpack. Exciting this is not.
The only other comment I might make is that, personally, I'm not keen on seeing tech toys described primarily by brand and model number. Since I'm neither rich nor tech-savvy, I can't picture what the darn things are like. Further, I can't tell if such descriptions mean you're bragging or whining about how good or crappy your electronic whizbangs are. It all just rubs me the wrong way, I guess.
[No rating since it's not really a game.]