The title should have warned me. I wake up in the hibernation capsule of a crashed spacecraft without any idea who I am, and as I solve puzzles, the memories start to come back. The early revelations are laughably inconsequential. I'm told "you remember being a part of the crew" and "you now remember boarding [the spacecraft] prior to insertion into the cryotube." Uh... I already guessed.
Maybe Identity does something interesting with the amnesia genre later on, but I had to give up quickly because the writing is so bad. Not technically bad, like so many other comp games, but stylistically bad. It's awkward, wordy, pedantic, rhythmless and exhausting to read. Again and again, the words kept coming between me and the action. It's worth looking at a few examples. Here are the first few lines of the interminably long "Inside spacecraft" description:
Inside spacecraft
You are standing in the main compartment of a spacecraft. The area around you is burned and heavily damaged. It would be inappropriate to say that you were standing on the floor since the craft has seemingly come to a catastrophic landing and is now resting, unnaturally, on its side. As best you can determine, you are standing on the port side bulkhead of the doomed craft. At your feet is a large bulkhead door.
Where to begin?
I suggest the following as a quick improvement. A bit more work could produce something better:
Spacecraft - main compartment
You are standing on the inner wall of a crashed and burning spacecraft. At your feet is the port bulkhead door.
More examples:
The pod is scarcely large enough to allow you to crouch somewhat awkwardly.
You see, I really want to crouch somewhat awkwardly in this pod, and it's scarcely large enough.
You pull the escape pod handle and The force of separation from the spacecraft bears down on you heavily and tosses you about the cabin. The subsequent impact of the Pod onto the ground is more than your body can tolerate.
This is not what happened to me, it's the coroner's report on what happened to me. There's no life in this paragraph. It's bogged down with prepositional phrases, and the subjects of the last two clauses -- the things doing the action -- are abstract nouns ('force' and 'impact'). I want to know what I'm doing, or what the pod I'm in is doing, not what some "force of separation" is doing. The word "subsequent" seems to place several years between the narrative voice and the action.
You pull the escape pod handle and a sharp jolt of pressure hits your body as the pod separates from the spacecraft, knocking you unconscious... Sometime later you awaken, still strapped into the escape pod chair.
Come on, I've been knocked unconscious. Surely that's worth more than three dots?
Rating: 2