"You are on an abandoned planet again."
Yup, we sure are. This game offers two IF cliches for the price of one: the abandoned research station and the rabbit-hole into some fantasy world. As it happens, I'm far more receptive to the former. I even somewhat enjoyed the research station part of the game. But as soon as I had to perform a treasure hunt in a land of talking gryphons, I quit.
Rating: 3
Rating: 1
Fuck off.
Rating: 1
Was this translated one word at a time from an Italian-English dictionary? Surely even babelfish does better than this. Good for a few unintentional laughs for a few seconds, but otherwise unplayable.
Rating: 1
The game begins in an office... zzzz... but then I'm zapped back in time to high school... zzzz... where I meet up with my wacky, eccentric former science teacher... zzzz... who shows me his wacky time machine... at which point I couldn't play any longer. This game seemed competent enough for those who like that sort of thing, though.
Rating: 2
You can see Agent Prost and Agent Sanger here. >x prost You see nothing special about Agent Prost. >x sanger You see nothing special about Agent Sanger.
Here we have a very sparsely implemented detective thing. The narrative voice is wordy, condescending, conveys little detail. I got stuck quickly, consulted the walkthrough, and found that I had to solve one of those puzzles that depend on putting an unlikely use to the only objects implemented, mostly because they're the only objects implemented.
Rating: 1
Atrocious writing, spelling, and implementation. I hope and pray that this was written by a twelve-year-old.
Rating: 1
This is confidently written, but unabashedly geeky, and not as funny as it tries to be. It's basically just a few engineering puzzles fleshed out with a skit on Greek myth. Fortunately I could read the walkthrough and avoid the game.
Rating:2
Much like The Colour Pink, this is another game that abruptly leaps from one cliche to another. We begin with a dreary fantasy bit, ironic but not funny, and are then thrown into a college dorm game. I would say this part of the game accurately replicates the experience of wandering around a huge empty college dorm. Not my thing, I'm afraid, but what I saw seemed well written, and a good deal less objectionable than the weird semi-porn of Kurusu City.
Rating: 3
An it's/its error immediately, a 'grow into a crescendo' error immediately, and we're off to a bad start. I play a bit further, and it looks like I have to fix my car by wandering around an abandoned gas station and solve a few contrived puzzles. As we've established, I prefer abandoned research stations.
Rating: 2
For at least an hour, this game was rivetingly, fascinatingly, compulsively boring, a Shenmue-like miracle of addictive anti-gameplay. I was glued to the screen as I tried to discover how many humdrum repetitive actions the game would force me to perform, each of which was implemented in the most irritating way possible, without anything happening. I played through incredible cheeseburger-purchasing scenes, backpack-packing scenes (remember to close it at the end, or you'll have to start all over again!), and lecture-attending scenes, enduring awful dialogue, while hints of plot were delivered in homeopathic doses. As I said, I persisted with this for at least an hour, until I realised 'hey, I don't have to play this!', stopped, and felt much better. I never got to see either Xen or The Contest.
Rating: 3